Ability Cards Guide

Choosing The Best Bakugan Ability Cards
Before you sit down to play Bakugan, you'll need to choose 3 ability cards. There are lots of ways to choose your 3 cards, but you'll need to remember to pick just one of each of the three colors.

Blue Ability Cards:
These are the most basic ability cards. These are the cards that give basic Gpower bonuses to your Bakugan. The bonuses are all based on what attribute the Bakugan is, so the first key is make sure you have Bakugan of the right attribute before you pick which card to use! There's no point using Blaze which only gives bonuses to Pyrus, Aquos, and Ventus Bakugan if all your Bakugan are Haos!

The Amount of the bonus that these cards give is based on how flexible they are to use. For instance, Blaze is usable in any battle and could give a bonus of up to 80 Gpower, where Summon Wave can only be used when fighting on an opponent's card, but can give a bonus of up to 140 Gpower! You'll have to decide if you want a card you can always use, or a card that you can only use sometimes, but that is more powerful.

Green Ability Cards:
The Green cards are very very powerful. If all your Bakugan are the same attribute, it won't be a mistake to add the card that has the name of your attribute, as each was designed to specifically give power to Bakugan of that attribute. For instance, Sub Terra Bakugan tend to be very straight forward and have higher than average Gpower. The Sub Terra Green Ability card makes it nearly impossible for your opponent to win a battle as they'll have to win by 100 Gpower or more!

There are also a few unique Green cards, including one that makes an opponent put an already won Gate card back in play and the dangerous Doom card. The Doom card tends to be played by players using Darkus Bakugan because it gives them a small Gpower bonus, but anyone can use it. The real power of the card is that it can take a Bakugan out of play for the entire game. Imagine the look on your opponent's face when his favorite Bakugan is not just defeated in a battle, but is removed from the game altogether!

Red Ability Cards:
These cards have what are called situational abilities - they are really only good used in very specific situations. Most of them are played either right before or right after you roll. The abilities are very different from each other, everything from card that makes your opponent move his Bakugan around to one that lets you take back an Ability card you have already used. All of these cards will likely prove usable at some point in a game, so it's hard to make a mistake as a beginning player when you pick your card, so if you're just starting, pick the one that looks the most fun!